Predicting Indie Game Success: A Diverse Stacking Ensemble Approach for Consumer Demand Forecasting

Authors

DOI:

https://doi.org/10.67119/ngb9tq96

Keywords:

Machine Learning, gaming industry, predictive analytics, player ownership

Abstract

As consumer expectations escalate across the video game market, accurately understanding player preferences is crucial for maximizing profitability and long-term retention. This is particularly challenging for independent (indie) developers who lack the resources of AAA studios. However, forecasting game ownership using the vast, heavy-tailed data from digital distribution platforms remains a significant hurdle. To address this gap, we propose a specialized, robust machine learning framework exclusively tailored for the indie market segment. Our approach utilizes a Diverse Stacking Regressor ensemble—integrating Random Forest, XGBoost, LightGBM, and CatBoost algorithms alongside a Huber meta-learner—to predict game ownership based on comprehensive SteamSpy data. Compared to standalone baselines, such as a traditional Random Forest which achieved an $R^2$ score of 0.69 and a Median Absolute Error (MedAE) of nearly 100,000, our stacking approach demonstrates superior accuracy. It yields an $R^2$ score of 0.72, lowers the Mean Absolute Percentage Error (MAPE) to approximately 20\%, and reduces the MedAE from approximately 100,000 to under 5,500. Ultimately, this predictive framework empowers indie developers to systematically interpret large-scale consumer data, facilitating optimized resource allocation and data-driven game design.

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Author Biography

  • Bin Hu, Kean University

    Bin Hu received his Ph.D. degree in Electrical and Computer Engineering at Rutgers University. Currently, he is an Assistant Professor at the Computer Science and Technology Department at Kean University. His research interests include mobile computing and sensing, cybersecurity and privacy, and efficient deep learning.

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Published

2026-10-10

Issue

Section

IJAIGM2026

Categories

How to Cite

[1]
T. Zhang and B. Hu, “Predicting Indie Game Success: A Diverse Stacking Ensemble Approach for Consumer Demand Forecasting”, IJAIGM, vol. 2, no. 3, Oct. 2026, doi: 10.67119/ngb9tq96.

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